Fate of the Old Republic
Player Character Species
In the times of the Old Republic, a wide variety of species thrive throughout the galaxy. Even though humans dominate the galactic governments and corporations, many other species hold prominent positions of power. Relations between species can be widely varied, determined by the specific world. Some worlds have few conflicts, with each species considering others more or less their equal. On other planets, species in the minority may be restricted to certain areas or have fewer rights than the dominant species. This might be true, even on other planets that consider themselves to be among the most civilized in the galaxy. Characters may find their efforts and adventures hampered by such attitudes, but players might find such conflict a useful inspiration for character background Aspects.
Species Aspects provide specific game benefits and common species skills for each species type. Establish what species means to your character, so that you know what sort of situations will lead to Invokes and Compels. Don’t feel constrained by a species’s stated tendencies; every species has outliers and individuals that don’t conform to the typical.
Each player character species has a list of six stereotypical Aspects. These describe the general reputation and inclinations of the species as a whole and come in three flavors: physical, historical, and mental. Species Aspects do NOT cost Refresh.
Physical Aspects tell you about the appearance and physical abilities of a species (Never Eat, Never Sleep, or Never Stop). Historical Aspects talk about the environment and history of the species (Trust No One or Forged by Struggle). Mental Aspects deal with the typical mental attitude or cultural philosophy of a species (Wanderlust or Code of Honor).
Obviously, individual members of each species vary a great deal from the norm, and that’s why individual characters typically have only two of the six aspects that could describe their species.
When would you invoke your Species Aspect? When would you expect it to be compelled against you? Establish a few examples of each, and make sure everyone understands what you’re getting at, especially if you intend for your character to subvert predetermined stereotypes of your intended species.
Most species also have special abilities built into their makeup. You’ll find these listed with each species, below the Species Aspects. These abilities affect the starting Refresh of your character. (These are considered Extras.)
When you choose a species, you’re choosing the package of abilities that comes with the species, so you have to adjust your starting Refresh by the amount listed next to the abilities. Species Abilities DO cost Refresh.
All members of a species must have the species-specific abilities listed, unless the ability is marked “Optional” in the description. If there’s an optional ability and you choose not to take it, your starting Refresh is unaffected by the optional ability’s cost.
Following are the core Species of the Old Republic:
Humans dominate the Core Worlds and can be found in virtually every corner of the galaxy. They are the ancestors of early space-faring pioneers, conquerors, traders, travelers, and refugees. Humans have always been a people on the moove. As a result, they can be found on almost every inhabited planet. As a species humans are physically, culturally, and politically diverse. Humans remain one of the most dominant species throughout all eras of play.
Though sharing a common genetic history with Humans, Miraluka have evolved into a significantly different species because they are born without eyes. On their home-world of Alpheridies, the only source of light is a red dwarf star that emits light only in the infrared spectrum. Over the centuries, the Miraluka adapted and developed the ability to see their surroundings through the Force. Though they retain vestigial eye sockets, Miraluka wear decorative veils or visors and generally have little trouble assimilating into human society.
Miraluka have lived primarily in isolation over the millennia but, because of their Force-sensitivity, they have had relations with and have even joined the Jedi Order.
From the dry, rocky world of Ryloth. Twi’lek have made a place for themselves along the galactic rim. These exotic beings, known for their beautiful head-tails (called lekku), can also be found on planets such as Tatooine and Malastare. Sly, calculating beings, Twi’lek prefer to avoid trouble and stick to the shadows until an opportunity to act without undue danger to themselves presents itself.
They like to observe, plan, and prepare- rarely does an individual Twi’lek rush into anything. Some can be vain, but most keep an eye out for a way to profit from any situation.
Wookiees are intelligent, arboreal creatures from the jungle world of Kashyyyk. They are considered to be one of the strongest intelligent alien species in the galaxy, yet also exhibit an uncanny knack for repairing and altering technology. They are known for their loyalty to their friends, short tempers and cleverness. While Wookiees have a reputation for hostility, and are known to smash objects when angered, they also possess the capacity for great kindness and an appreciation of the qualities of loyalty, honesty and friendship.
Cereans are a wise and perceptive race whose binary intellectual capabilities allow them to look at an issue from many different angles, and makes them excellent problem solvers. While they are renowned for their intellect, their capabilities as leaders in battle go almost unrecognized by scholars. They are docile by nature, but when confronted with life-or-death decisions, they become fierce and fearless individuals, inspiring these traits in those under them when leading a group in battle.